Resident Evil 4 Artwork


Review Xbox 360: Halo 3 ODST


Halo 3 ODST is the next instalment of the Halo series, you are not master chief but an Orbital Drop Shock Trooper. You are part of a elite voluntary branch of the United Nations Space Command (UNSC) Marine Corps, your mission is to stay alive and meet up with your scattered squad to stop the Covenants plans.

The Starting sequence shows you (The Rookie) with other ODST’s, here you will be introduced to the main characters of this Halo chapter. The cut-scene jumps into a mission briefing with some random banter from the other ODST’s but you sit alone in the corner silent, voice acting is well done and the quality Halo look goes down well with the more serious life or death feel. After this you are sent into your Single-occupant, exoatmospheric insertion vehicles (SOEIV’s) to be deployed over the planet, into the Covenant occupied city. This is the ODST’s way of deployment but many die as the air brakes fail to deploy killing many on impact. You feel like Bungie are showing the harder side to this war rather than sending in the Chief to deal with the problem, which is great seeing a different side of the fight but comes across just as a similar story to play through rather than, (as it says on the cover) New hero, New Campaign, New Multiplayer.

You will start in a new environment, the streets. It is very open compared to the latter games and has a lot more detail in the maps, and with lots of detailed textures and lighting effects to help set the more desperate distressed look does give the game a different vibe about it when you are wandering the streets. The streets are made up of different paths and buildings you will adventure through which hold many secrets and Audio files you can find throughout, this is a different structure for Bungie to take with Halo but levels/flashbacks feel exactly the same as previous titles with minor adjustments, which I will add, I actually prefer.

The levels however pretty much are set out how you are used to them but with the use of more space. These levels you play are triggered by objects you are led to in the streets and when your ODST discovers them they will trigger a flashbacks which you play through. You are given a now and then perspective, playing in real time and in the past, eventually leading up the cross over finally where all the key characters merge.

Game play is as to be expected, similar but with some good alterations to the main way you play and view your surroundings. One of these differences is the ODST’s HUD, OSDT troopers helmets are equipped with a sophisticated Visual Intelligence System Reconnaissance – VISR which when activated with the X button covers your surroundings in a faded neon glow, which helps you spot enemies as they glow bright red and friendly’s glow green. The VISR is two things, a low light target-acquisition vision mode and a HUD-space database, your database holds three different types of data: NAV, INTEL and COMM’s. Nav is obviously your map, giving you a bird’s eye view of the battle ground and is very useful in co-op to locate your team mates. INTEL section holds your mission objectives and COMM’s tab is for data collected at data terminals.

The campaign does however offer you bigger more exciting fights with various veicles and equipment, which I found was very enjoyable in co-op and opened up great scenes and challenges. I played with one friend through the campaign on legendary and completed it in six hours which to me is very short, then I did remember that this game was announced as an expansion and not a full title, then was announced as a full MS 360 title and I wondered if it was just an expansion  but with one extra new mode and a few more multiplayer maps, not for that fact MS and Bungie where trying to increase their profits but because it could appeal to the older 18+ audience and Halo fans so they went further with the original idea or I would like to hope so, which is in theory a good idea to increase your customer base but I can’t help feel the rest of us have been let down a little bit by Bungie and MS by giving us a different side to the halo franchise but not enough of it.

The new mode available is called Firefight, here you fight waves of enemies on various maps. You get points for kills and the same bonuses from the online multiplayer like Triple kill, ect, are present here giving you more points for multiple kills raising your score. Scores are charted on the usual Bungie leader boards and there are achievements for hitting 200,000 points on every map. Four player co-op is best for this mode as it can take hours to get the achievements and you have to cover many angles so communication is a must and is really enjoyable because of this. As usual the FireFight co-op maps and the online multiplayer maps are designed well, something Bungie have always been able to do and is comforting to see as a fan of the multiplayer when I went through my clan faze on Halo 3 so you will know you won’t find any problems there. Think of this game as a puller for more sensible halo fans and for people who want more of a serious take on the Halo franchise, which comes across brilliantly in the TV advertising campaign they went ahead with before and after release of the game.

Overall it is a very good quality game but for people who are really good at Halo won’t find the campaign challenging at all, especially with friends but offers a different insight into the Halo universe and which can be enjoyed by a slightly different audience and the regulars. The bigger map space makes all the difference for a better combat and works a lot better with the co-op option, and equipment is bounty full and varied. The campaign is disappointing but is as expected illustrated beautifully with breath taking scenes you can’t help but stand and look at, which makes me a little conflicted as a keen Halo addict. It is up to you but if you choose not to purchase it I don’t think it will be too long before your friends who had it start to move on to pastures new, otherwise it’s not a bad time filler if you have the cash.

Gamer Rating: 7.8

Buy, Rent or Pass: Rent and if your a major fan you’ve already bought it…

Published by: Microsoft Game Studios
Developed by: Bungie Software

Review Xbox 360 Arcade: Magic the Gathering, Duels of the Planeswalkers.

Magic the gathering is a challenging monster card based game were you must battle many challenging foes for ultimate power and glory.

This game is really totally based on its game play, no story and no fiddly features just good honest strategic card fun. There also are enough game modes to keep you satisfied for a while and with decks to unlock leaves the game balanced and rewarding.

First you WILL need to complete the tutorials unless you know how to play the card game itself, tutorial is easy and short, and does give you the basic rules and game play feel but the computer is rather hard when you first start as you need to get to know your cards. There isn’t a great deal of opponents in the campaign mode but they are very challenging, if you want a easy game this isn’t it you do need to practise to get good at it. I would say this is for people who want a challenge or people who have played the game with the actual cards otherwise you may not enjoy it but in its defence there isn’t many other games out like this and Magic the Gathering is the best strategy card game out there, so you’ve been warned, buy it with the knowledge its hard.

After you have had a good practise and got to know what cards you have a bit better this is where the game makes you think, it’s not get lots of energy and get the biggest monster because you could have no health left by the time you do that, strategy works very well in this game with magic type cards actually making a difference and are varied, so strategies can be diverse and you can have more than one, it really does try and push you to think and not just try to overpower your opponent.

Challenge mode, as you thought is challenging, again testing that gray matter of yours but however there is only eight people to challenge which isn’t that many at all, however to combat all this you can create custom battles which can keep you busy when you’ve completed most of the game. A nice new feature added to this title is the co-op modes, co-op Campaign and co-op Custom Duel, which seems to be integrated into most full 360 titles and arcade titles, which is a welcome step in the evolution of gaming, people will always like to play with a friend who comes round, who doesn’t?

It also, thanks to the 360, has an online battle mode, great for friends who are into Magic the gathering but I have found there all quiet talented online so beware! There’s also another online mode, Mentoring. I think this is a fantastic idea, getting gamers to help each other, you can either find a mentor to help you or become one, kudos to who ever thought of that in the studio as a game like this benefits a lot from a feature like this. There is no DLC for it yet which is a shame, games like this are made for DLC, just like going out and buying a new deck of cards to play with, hopefully though this will be fixed soon enough.

As u can imagine the sound and visuals aren’t vastly important but are at a good quality for a title like this. I used to collect the cards and all cards in game are the ones you use outside of this arcade title, you can zoom in and read the little bits of humour or look at the beautiful art work on the cards, this actually helps you pick favourite cards and gets you more involved, especially when it’s not your turn.

Overall it’s what it says it is, Magic the Gathering but comes with the benefits of a console with online capabilities. It’s fun and challenging, no easy gamer score here and will have you racking that brain of your to come up with new strategies to win, which is something to commend as some arcade titles can be easy or featureless. Magic the Gathering won’t let you fans down out there, but may be a bit much for someone who isn’t a great strategist, definitely for the fans of the genre and anyone who fancies a challenge.

Gamer Rating: 8

Buy or Pass: Buy

Published by: Wizards of the Coast
Developed by: Stainless Games

Originally posted at

Review Xbox 360: Star Ocean, The Last Hope.



Star Ocean: The Last Hope, is a prequel to the entire series and at the 2008 Tokyo Game Show Producer Yoshinori Yamagishi announced that it will be the last in the series.

The Star Ocean series has been going for thirteen years now, the first title being  “Star Ocean”, released for the Super Famicom in 1996 and is known for its real time battles and sci-fi theme. This is also a must have for you sci-fi fans, as its creators where influenced by Star Trek and with the real time battles not turn based, hits a wide range of gamers and should not be dismissed as a run of the mill; argues RPG. With its beautiful CG scenes and clear and awe inspiring worlds, will have you deeply involved and submerged in this new incredible world and with a inspiring story about survival after war, Star Ocean will leave you very satisfied in every element of the game.

A.D. 2064, planet earth is on the brink of destruction after apocalyptic clashes between the World Republic Federation and the various nations that opposed them. This started WW3 and with mass weapons by all nations unleashed, caused massive devastation wiping the worlds surface of just about everything. The degrading situation forced the two opposing factions to negotiate a cease-fire and with earth’s surface scarred and the remainder of the survivors in underground cities, it only took these two factions two weeks to come to an agreement. With earth’s population drastically reduced and all countries joining forces to form the Greater United Nations, they looked skyward to space. With the establishment of the USTA, or Universal Science and Technology Administration, they begin to explore and seek new worlds beyond the stars. Fast forward to A.D. 2087, thanks to the success of warp drive experiments, mankind’s dream inched ever closer to reality. The USTA secretly began to implement its SRF project or the Space Reconnaissance Force, then at last the first official SRF mission, time to begin your journey!

You will first be introduced to a few main story characters: Edge Maverick, Reimi Saionji, Faize Sheifa Beleth, Lymle Lemuri Phi and Bacchus D-79, they all have different and balanced styles, so all characters work equally with each other; no characters are useless or weaker than the others, which makes mixing up your team more enjoyable as you can fairly use all characters well. After some enjoyable and lengthy CG scenes and dialogue (which can be skipped), the game will teach you the controls in the training area and will teach you about the real time combat that makes this game different from others. It seems like a lot to remember at first but will come easier with a bit of practise, or you can practise the various techniques at anytime by selecting the Battle Simulator feature at the main menu, so don’t panic if you don’t pick it up straight away, Star Ocean cares about new comers to the series with its helpful features throughout the game.

There are some interesting features in this game and most are the same enjoyable features from the past games, keeping the style of game play fans and newcomers to the series should love, but still has a couple of updates here and there, ill list a few of the features below as this game is jam packed full of things to do and tinker with. Two things I’m going to get into are the Data features and Collections features for now:

Data: The data part of your menu system is important for catching up with things you have forgotten if you haven’t played the game for a while or reading up on useful information. You have a dictionary to go into further detail of places, people/races, organizations, astronomical bodies and science/technology, these provide a lot of detail and insight into the world of Star Ocean and are actually worth a read for you huge fans out there. You also have a Synopsis, which you can read to catch up with important events that you have encountered, perfect for when you stuck or have forgotten what to do next, which is an important feature to have in a massive RPG. Also most importantly you have your quest list, any store orders you have picked up will be shown here, and any that have been fulfilled and need to be returned are flagged up, so no time wasting checking for orders you have completed. You can also check any side quests you’ve picked up here, this is very important as there’s a multitude of side quests to be had and it’s nice to be able to easily check what you need to do and where, and again are flagged up when completed. These are nice friendly touches and I think are quiet necessary for any RPG, I get tired of trying to keep on top of everything as some RPG’s don’t help you to this extent, so people who maybe are put off by this can play this knowing there not just going to be left in the dark if you get stuck.

Collections: One of my favourite things to do is collect Battle Trophies, these are objectives you complete in battle; Defeat 100 enemies, attack first with a special art and so on. These are fun to collect but also hard to achieve sometimes which keeps you battling for hours, you can check these in the collectable menu but not all targets will be shown so you have to figure out yourself how to get them. Each character has 100 to collect which will keep you busy for a while and some achievements are linked with the percentage you collect overall. You can also collect data on spaceships and weapons you come into contact with, cool thing about this is it’s not just the weapons you collect yourself, but the weapons that other in game characters have for example: talking to a guard in town will unlock his weapon in the ‘weapons data information’, which keeps you on your toes and gets you searching in areas you wouldn’t think to look. When you battle enemies you collect monster data, the more you battle the more the percentage of data will rise, when its 100% you can create accessories with different abilities with monster jewels. Monster jewels can be found in chests or made in item creation and are a great way to make accessories to suit you characters abilities, thus fighting better.

In battle you can use things called skills, skills are like magic: using elements magic or stronger fighting moves. There are a vast amount to learn and find throughout the game and not only that but once you learn the chain combos skill you can chain multiple attack together. You only have a set amount of CP so be wise when choosing moves, as the stronger the attack the more CP it will take up. There are all three bars for each trigger button to use eventually, allowing you to cause more damage when chaining attacks together, and good for fighting multiple enemies or bosses. Also the more you fight the more SP credits you get to spend on skills like chain combos, you learn skills by purchasing skill books from multiple stores and you can also find them in chests. You can also use SP points to increase; field skills, symbols, special arts and battle skills and also get party SP if you need a certain character to learn something quicker than the rest for example; some field skills are used outside battle to harvest items, Bacchus can harvest metal and rare items and is worth spending a lot of SP points to get that skill has high as it will go, level 10.


Another favourite feature of mine is the bonus board, it appears on the right hand side of your screen, it looks like empty honey comb pieces, the pieces can be filled to earn you rewards in battle which keeps the constant battling engaging and worthwhile. If you perform certain feats in battle, such as defeating an enemy with a critical hit or slaying multiple enemies at once, coloured tiles will appear on the bonus board (the exact colours depend on the feat you’ve accomplished). If you go on to win the battle, the tiles will grant you EXP boosts and other assorted bonuses. A good way to achieve tiles is to use the Blindside technique, when your character is being targeted by an enemy, you can nimbly move behind the enemy’s back and disappear from its line of sight, a move known as blindsiding. Here’s how you do it: Hold B button to ready your character for the blindside. Be careful you don’t hold B for longer than needed – otherwise, you’ll become fatigued and be unable to move for a moment. When target by an enemy, you’ll notice a targeting icon appear on your character. With B held, tilt the left analogue stick to perform a blindside. Sound complicated but becomes an important and fun way of defeating foes, you will find a few different combat techniques in battle like this which keeps game play fun and enjoyable. However I didn’t like the battle camera too much, having to move it around while fighting became a bit annoying but not too bad as it controls well.

The overall feel of movement out of battle is good, apart from being inside buildings: walking is too slow and by pressing the run toggle button (right trigger) you can run but, Edge runs far too fast indoors leaving you a little disorientated, any other movements in game and in battle otherwise are fast and smooth, good to have the basics of movement covered as you run round a lot and don’t want to be let down or annoyed by slow clumsy movements. This game will last you a good few months, so far I have clocked up 48:53 hours and I’m only on the second disk and I’ve had it for over a month now, I do have other things to do! So in my opinion it’s worth the cash you’ll be spending and it is too long to rent it out, so go buy it if you are interested it won’t let you down in the way of secrets  to find and extra things to keep you entertained.

Well as for the rest of this master piece of a game, the visuals and sound are to an incredible standard, with mind blowing beautiful CG scenes and perfectly crafted worlds and with the big orchestral sound  track that sounds like blockbuster movie quality, will polish of the Star Ocean experience perfectly leaving you with a good taste of what they’re trying to create here and that is a fully enjoyable experience in all areas. One thing I did find weird was that none of the characters have many expressions in scenes or in fact and humanly discretions on the face, which isn’t a problem just would have made the characters more lovable if detail was applied here. Voice acting is good quality, some dialogue however is just a little too cheesy for my liking but that is just the style of this series and if it all become too much to bare you can always skip scenes if it’s necessary, the story is quiet enjoyable and shouldn’t be missed.

It’s not a game to miss out on, even if you’re not into long RPG’s as it keeps you interested, with its brilliant ideas and direction in game play and its fantastic polished look. I couldn’t find any glitches which show it’s been tested properly and not just bashed out to be patched later. All aspects of this game fit brilliantly together and you can see the hard work shine through, from the huge amount of data and collectables to find, to the character profiles and immersive story scenes, all of this will leave you wanting to play for hours and hours which is what really matters when playing and enjoying a game, out in June in the UK.

Rating: 9/10

Originally posted at

Review Xbox 360 Arcade: Banjo – Tooie

Banjo tooie

Two things I need to say, Banjo – Tooie is original from the Nintendo 64 and is a 64-bit game from the golden ‘bit’ years also that it was made by Rare, two fantastic combinations for a nostalgia trip down banjo lane. With its goofy humour from the bear and sometimes harsh humour from the bird, Banjo Tooie keeps the same fun and happy feel as the first title, with its square visuals, minimal robot like sounds and in-fact nice flat colour you really will be thrown back in time to experience some bird and bear antics.

 Banjo Kazooie was the first game to put Rare on the map, to think we wouldn’t have the likes of Perfect Dark Zero and Viva Piñata without it, so the second game was highly anticipated and with talk of features like stop and swap, being able to port over the eggs you collected in the first Banjo Kazooie, sounded ground breaking at the time but sadly was never possible on the Nintendo 64 but the power of the 360 can easily make this possible, so for you gamers out there who found the secret eggs back in the day (I did) can now finally use them if you have downloaded Banjo Kazooie on Xbox live and have found them again, rejoice!

Last time on Banjo Kazooie…

Banjo and Kazooie confront Gruntilda at the top of her tower for a final showdown. With the aid of the Jinjo’s they rescued, the two defeat Gruntilda and make her fall into a hole in the ground below, which is covered by a boulder. Banjo and Kazooie return home and visit the beach with their friends, anticipating their next game. Gruntilda, with Klungo attempting to move the rock covering her, swears revenge!!

The starting intro video will show Banjo, Kazooie, Mumbo and Bottle’s enjoying a good game of poker at Banjo’s house and Klungo is still trying to free Gruntilda outside. The four experience a rumbling like earthquake and outside a giant drilling machine emerges from a wall, Gruntilda’s sisters stumble out of it. As some wise cracks are being made by Kazooie at Banjo’s house, mumbo goes to investigate only to see Gruntilda’s sisters freeing Gruntilda. As he run’s back to warn the others, Gruntilda who is now a funny skeleton, spots him and gives chase. She throws a magic spell at Banjo’s house as Mumbo just gets back to warn the others, but sadly Bottle’s doesnt get out in time getting caught by the blast. After more humour from Kazooie, Bottle’s stumbles out and passes away and appears in ghost form, from here out you will get to play and get used to all the original moves and special ability’s from the first game in the original starting area, Spiral Mountain.

You can view any moves you can’t remember or just for a recap at the start of the game, by going into the menu and selecting ‘Help & Options’ then ‘Controls’, this should give you any info you need just scroll through the different layouts, it will tell you what controls you’re looking at, at the top of the screen, but If you’re new to Banjo and Kazooie, Bottles (the ghost) can still help you if you search around the molehills at Spiral Mountain.

One bad theme that runs throughout again is the bad CPU controlled camera, you will be fighting a lot with it especially if you want to look up or down, left and right are normally fine but otherwise a few awkward camera angles, it doesn’t spoil the game as Banjo Tooie has a lot more to offer in the way of game play. The game is so well pieced together the overall feeling you get by playing this is satisfying:  swimming, flying, dual attacks and moves all work brilliantly and haven’t aged bad, you still get that warm feeling from collecting those jiggy’s and won’t be frustrated by the overall movements of Banjo.

You won’t actually start playing the game properly for awhile as it has a long cut scene bringing you up to speed, which is a pain when you can’t skip the dialogue and repetitive talking noises, but there is some amusing dialogue to be had, setting you up for that Jiggy hunting fun. Also beware after you visit King Jingaling when Gruntilda zap’s him, she turns him into a zombie and he can hurt you, after that go straight forward into Bottle’s house to meet Mr’s B, after meeting Mr’s B and caught up with relevant story events, you can start to get a feel of the game when you reach the first level called Mayahem Temple, after this you get to explore the game properly.

The game follows the first title in most areas, collect notes and complete challenges for jiggy’s but majorly expands on this, with huge colourful levels and a staggering amount of things to find and do, each of the nine levels have: 10 jiggy’s, 100 musical notes, 3 honeycomb pieces (for extra life), 5 stranded jinjo characters, missing pages of Cheato’s cheat book (find 5 to unlock a new cheat) and new abilities and magic spells to be learned, that’s for every level, that’s more than some full titles have. This will keep you occupied for a while, with too many arcade games coming out you’d only play once, Banjo Tooie will have a good long life and is the best platform/adventure game out on XBLA to date. This is perfect for kids too, with a child friendly story and enough features and game play to keep you adults happy, this title appeals too many because of its fan base and game play.

Its colourful, vibrant and copes with the high res well, with a few 360 friendly changes and up scaled resolution, actually looks really good for a arcade game and you can feel and see that Rare magic shinning through, which I was a little worried about with it being a N64 cartridge originally as they didn’t hold as much data other formats of game at the time. I do especially like the characters, all of them have their little quirks and are quite amusing in a light hearted way and detail in the levels is impressive for a cartridge. Sound is Robotic at times especially the way its gets repeated, but this game is from the ‘64 bit era’, it just adds to the comedic value the pairing have together.

We are lucky the relationship between Microsoft and Rare is firm and sound, as we have been given one of the biggest releases on N64 and an absolute classic to boot. It’s not to be missed out on if you’re a fan but also gives enough features and fun to keep newcomers happy and enjoying it as an arcade title, also the potential for this for children is great too with the Bird & Bear combination, bright vibrant colours, easy movement and entertaining attacks can keep the little ones busy. So if you want to be entertained by a clumsy Bear & amusing Bird plus massive amounts of puzzles and collectable this could be yours for only 1.200 MS points, a good deal for what you’re getting but is still a expensive arcade game, I don’t have any doubt that it will become cheaper in time to come, maybe even the two Banjo titles being bundled together but is still definitely worth a look, try the demo for free today!

Gamer Rating: 8.3

Buy or Pass: Buy

Publisher: Microsoft Game Studios
Developer: 4JStudios Rare

Originally posted at

Review Xbox 360: Wheelman



The start the game with a quick look over the city map, which apparently is the starting sequence to get you into the game…. Your Milo (Vin Diesel) you’re in a car at the traffic lights and about to be the wheelman for a robbery, yep that’s how it starts you don’t get any reason why your there or what you’re doing, apart from the cops eyeing you up obviously giving away that you’re a undercover operative, this is all that it gives you, no introduction, no nothing.

Your first mission is to get away from the scene and evading the cops, you learn how to drive and how to combat other veicles. This is the fun bit you can bash other vehicles by pressing the analogue stick right, left or up into vehicles slamming them into side barriers and other objects which is fun and also easy to pull off,  You’ll find this game very easy to play in fact you don’t need any ability or talent as its repetitive and not a challenge until you hit the bad spots in this game like the driving style is very hit or miss, with narrow roads and the fact you tail spins right out when you brake and as your trying to control this the A.I speeds past you without drifting out which is frustrating and the only view point I found tolerable is the second view point further away from the car.

Nice surprise was the bikes, after I drove the cars round I thought the bikes would be even worse but there not they are quick and nimble enough to get round traffic, very fun but a quick bump or hail from police and you’re dead which is fair really.

After the first mission other mission becomes available, you have to retrieve three stolen cars back for a newly recruited friend, some generic American character, after that a few more different style missions become available and the game becomes a bit more tolerable. As you play through the missions you will noticed bad and cheesy dialogue which doesn’t help this game, it would have been more acceptable as their fans of that sort of thing out there along with Vin Diesel fans but this game has no substance to make up for it, who cares about dialogue if you can blow stuff up right? But even for people who played the demo and liked it I don’t think the full game will live up to the expectations the demo and other trailers had made it seem as this game disappoints badly in important areas.

After each mission your given a pointless RAI dossier on the people who you meet which is useless as these don’t tell you why your chasing/working with each person or in fact why you are there yourself, you just know you have got some chasing and shooting to do.

There are good point about this game, not all is lost like the crazy taxi style missions, they are fun for awhile but this feature along with a few other good bits, can’t support this game on their own as this title falls in other essential areas often, which is a shame I enjoyed flying around town to get to my destination, they are also graded as well which just finishes the mission of nicely.

As your cruising the streets you will notice the fact this city is dead rather quickly, with few cars on screen and lack of detail it has a average look but the fact the city lacks in any small or large detail means that it all looks the same and with shortcuts to learn this makes it virtually impossible to navigate round missions as you find yourself making mistakes that you wouldn’t normally make costing you the mission which made me very frustrated.

The A.I in Wheelman is very hit and miss and will get you frustrated, they are ways round this like evading police for a certain time for an achievement, you can basically cheat the A.I by spinning round roundabouts for five minutes which is just pointless and annoying they can ram you off the road or bombard you will bullets but can’t get you spinning round a roundabout, you shouldn’t have to ignore faults and play round them just to enjoy some of the original features and points that this game has to offer.

This game also strays into on foot missions which they really should have stuck with either a GTA feel or a Driver feel and focused more on one they tried to get a mix of both but haven’t accomplished it because of the size of a game like this, it was almost like they took too much on and with a huge city to map and cars, people and buildings to create and model it has effected game play, big shame.

The on foot missions consist of waves of enemies which are easily slaughtered and no challenge, this time and energy could have been spent on other driving features and better in car missions as this is just a waste of your time, you can clear a whole alley of enemies and check for any red dots on the radar then move forward and more magically appear in front of you, no you won’t die it’s just annoying and this just repeats over and over, yes it’s nice to shoot people for awhile but it grows old.

Graphics don’t help either as again they average and dull apart from the odd nice action scene and rampage through the park it looks tolerable and the character profiling is basic and lacks detail to bring characters alive. The dialogue is poor with Vin getting all the best lines and seems to be the only one with a personality the rest of the characters are boring and for around 39.99 I was expecting a lot more for your money.

On that note I wasn’t expecting anything ground breaking from Wheelman but I was expecting something, the trailers are miss leading and I’m a fan of Vin Diesel and loved Babylon A.D even though it got panned but this I can’t even force myself to play longer than I need to.

The game almost has potential with its original look at the basic fun features of the games like GTA and Driver but with major flaws it makes for hard frustrating gaming and not in the good way, with many faults in basic and important parts of the game play and the lack of detail in just about everything it leaves you angry and disappointed, maybe a one to rent if you want it that bad or in fact wait till it appears in the bargain bin in your local games store as I’m sure it will be there soon, big shame as I myself was expecting a good little game.


Rating: 4.5/10

Originally posted at