Review: Android: Jetpack Joyride

Looking for a another good time gobbler for tube journeys or the odd 10 minutes of quiet in the office? Jetpack Joyride fits that gap effortlessly with its fast paced rhythm and quirky science theme.

The aim of the game is to get the little fella you see on screen as far as you can by dodging electric type obstacles, highfiving scientists and riding robotic fire breathing dragons!… Yes, you did just read obstacles, scientists and fire breathing dragon in one awesome sentence. You collect coins, pick up spin tokens and jump in some wicked vehicles as you progress, these are used to unlock extra equipment, earn end of level bonus’s and get even more distance for your current run. With this perfect balance of rewards and in game objects to use/interact with Jetpack Joyride gets addictive super quick and will have you investing a good healthy number of runs until you’ve bought some extras with those coins!

As you get through the early stages of this arcade game it opens you up to its collectibles and tactics as you progress, not lose it like some other repetitive games can do on the Android platform. There are better missions and more pricey equipment you actually want further into the game and even some funny zombie costumes and amusing jetpacks to collect. There’s even a set of gadgets to spice things up a little, Gravity Belts can create faster paced game play by enabling you to sink faster after a burst from your jetpack. The vehicles are designed well and fit in with the games design which just adds more freedom to get that little bit further! Gathering distance is the key to cracking your addiction when the game grips you good, you’ll find yourself desperately trying to skid an extra few inches or blast yourself another 300m further using a spin token to beat your previous score. The spin tokens always give you a glint of hope too after you’ve destroyed that poor little guy across the floor again, at the end of your run a slot machine pops up with coin bonuses, utilities and maybe if you’re lucky… A extra life!

The game has such a great mix of features and unlockables it just simply plays great casually and would be a great addition to pick up and down regularly. On the flip side if you do like your challenges, Jetpack Joyride will push and push you just to hit crazy distances. It also just screams complete me to a 100% which many of you out there will love due to its lovely set of equipment, utilities and gadgets.

The fact that Jetpack Joyride is free is just the cherry on top for this speedy little side-scrolled… So give it a go and knock yourself out!

Score: 4.5/5

JetPack Joyride Google Play Link

Review: Xbox 360: Halo 4

So it has landed and with a massive retail entourage in the form of that trusty steed, the Warthog and even the chief himself turning up to impress the eagerly awaiting crowds… But does the game itself pull through and offer anything worth dying for? Let me run through just a couple of its amazing attributes!

Well, 343 Industries, I can safely say, has delivered a fine and solid Halo experience for fans and newcomers to enjoy, and that’s what I really like about Halo. It’s always had its proverbial arms open to the public just like most big hitter titles but Halo sets up this atmosphere of bravery, commitment and community really well in the fourth installment to the main series.

You’re looking at a healthy campaign, not too short, not too overly long or drawn out either. Cinematics which move you due to the new emotion being portrayed through the characters you may or may not know and love, that never mattered as you do really fall in love with the two; Cortana and John. There’s also the new weapons, new vehicles and new enemies as you’d expect but most of all it offers a more intense ride through the Halo universe and brings you to an amazing close you won’t forget… One I cannot give away either! (Over my dead body!). You can co-op in the campaign and up to four players (all play as chief) to take on Halo’s infamous Legendary difficulty where one misplaced tactical move can cost you your little spartan life. Co-op is always great fun really, Halo 4 is no different but the whole four player split-screen in the campaign mode can get a bit hard to focus on, one would propose linking over Xbox Live to be a much better idea.

There are secrets to look for in the campaign, I guess 343 Industry’s picked up on the whole Skull collecting phase from Halo 3 and carried it a little bit further (Try to find all the Terminals, they’ll hold some juicy knowledge!). There’s also the fact that you can add your long (Or short) running spartan career to Halo 4 using the Halo Waypoint feature which also coughs up some extra rewards for Halo fans and users. This will push you to polish off the campaign, it usually does! Then it’s onto the Multilplayer and 343’s new shiny offering in the form of Spartan Ops!

Halo Multiplayer… A place where many of us grew up, fighting each other with Plasma Swords and sticking grenades to each other… Those were the days! And they’re back and packing some interesting additions like the new Perks addition. This pops up in campaign but truly comes optimizable in the multiplayer elements of Halo. They really can liven things up on the battlefield a bit… Spray and pray is right out the window when you deploy a Hologram, tactics are shaken up and brought together because of the perks. I think this is a fifty fifty feature for previous fans, it brings the dimension further forward which creates better combat but not all will agree… Until you find YOUR favourite that is, then you’re laughing!

There are the new Multiplayer modes and some oldies to get stuck right into and you also level up your spartan using the Multiplayer element and the Spartan Ops modes. There’s a pile of armor to unlock which just looks so bad-ass when you equip it, you can colour your spartan too and create a flashy logo for yourself. The customisation is superb this time around and the different sets of armor can give you a little sense of individualism to top it all off with. Overall I really enjoyed the Multiplayer, you can get some crazy set-ups and insane fights… You can also record all of the fun and upload it thanks to the fantastic Theatre feature Halo has built in. Theatre mode lets you upload your favourite spartan fuelled moments to the internet, where you can then share them with internet goers. There’s a ton of great films and screenshots so if you’re browsing… Take a look at someone else’s moment of glory or in fact, failure (Both are just as hilarious as each other!).

Right, Spartan Ops! This is a new element that has been added to the overall Halo experience and has been referred to being a little like CoD’s Special Ops missions. These are paced differently from the other two elements, and it shows. Though this pace isn’t a bad thing, I’m just not sure how to evaluate it apart from it being right smack bang in the middle of the other two elements which brings them together rather well! You get an objective, you then complete said objective… Sounds simple right? Well I’d kick the difficulty up a bit and invite some friends… It goes from quiet small time mission to knees up spartan bash! It really flexes well like that and can fill some gaps if you’re feeling weary of the other players or the campaign itself.

Overall it really is well polished off with the faster mechanics and combat speed along with the crisp new look it’s sporting. It’s energised with new perks and filled with maps, weapons and more than one element to explore multiplayer-wise which was a massive fear of mine and probably to other fans. It offers you everything you’d want plus a couple of surprises and even gives you the option to record your experiences and cut them, giving everyone a chance to share the best moments to go on to make more.

I am a Halo fan, I do favour this installment above the third but not because of the flashy advertising that came before its launch but because it does deliver and it does deliver all of the above well. I just wish the story never had to end… Till next time I guess!

Review: Xbox 360: Binary Domain

I’m going to get right to the point… Binary Domain really does have the crappiest looking box art that I’ve seen for a good while, very generic for a first person shooter. The whole strutting guy thing got old a while back too and I over looked it for that one fact alone. I then however saw a couple of comments on twitter basically saying it was a bit of alright.

I picked a copy up and began to play and realised the controls worked pretty well, the environment was rather impressive and character roster in a cliche way was fun and familiar. Binary Domain revolves around a two sided struggle between humans and A.I. It’s up to you to start pushing back against these metal menaces!

You proceed through various parts of the city taking out various squads of robots to reach objectives and goals to ultimately uncover the fate of humanity. This is simply great fun when you first begin as you can blow various parts off the robots in various ways. There are various characters that accompany you though the game, all having different strengths and styles of combat. The classes don’t create a huge amount of difference and your buddies can be a bit clumsy. They’ll start to dislike you as well if you clip them with fire. A blue bar will appear that indicates whether you’re on their good side or their bad side. If you stay on their good-side characters fight harder or by answering their questions right, they’ll try and be that harder to kill when push comes to shove. This is a feature that runs through the game and often links into button prompted scenes too which gives Binary Domain enough action and pace to carry the slightly predictable story of man vs. machine.

As you progress through the levels you’ll hit the boss. They normally require you to hit certain weak spots and dodge there series of tactical advances. These parts of BD are especially rewarding as you get to hammer the bosses with everything you have in your arsenal and with what’s scattered throughout the area around you. The designs of the bosses look really cool too, you get to see exo- skeletons while you’re ripping parts right off them. They’ll usually go rampant after a few good hits, which ups the pace and will have you ducking and diving. However your ally’s seem to think this is the best time to try spark up a face to face conversation with you, they really aren’t the sharpest bunch when it comes to fighting a giant, armed to the teeth, rampant robot. When you suffer too much damage you’ll hit the dirt and require medical assistance. You and your ally’s can carry medi-packs and can administer them to each other but you will have to shout for help before an allay will heal you on the ground. Your allays can also die, which will end the game. This can become a bit of a drag especially when bosses are concerned, your allays can pretty much end the game for you if you can’t get to them in time.

The best part of Binary Domain is the robots! You’ll take your time picking them apart, watching them crawl across the rubble with their glowing red eyes. The special effects from the sparks to the smoke are well done for such a quiet game, you really will get engrossed in shooting them. A lot of enjoyment is in the detail, having panels blow right off to reveal more underneath is strangely addictive and will draw you in. There are some car chase scenes (which are good) and a couple of spots where you can interact with the figures around you… But that’s it! The game would have benefited greatly from more additions like these and maybe a couple of other idea, it’s just such a shame that there isn’t necessarily anything worth going back for

You can upgrade your weapon and your ally’s but not much else after that. It lack in the upgrade department but does offer a nano booster feature where you can add several ability boosting nano chips within a 6/2 grid. Sadly the game does lack badly in some areas, leaving parts of the game too thin or bare which is a total shame as I think the game would have benefited hugely from some mini-games or a more interactive areas in the game.

The story isn’t too bad and not too badly told either, it even holds a little bit of romance too! The characters expressions do portray the urgency of some of the scenes rather well and the character designs make them come across like a right rough rabble… I just can’t completely escape the repetitiveness and the game gets too thin too quickly in places and shows that it’s in need of more detail to fill it out.

Binary Domain is a good game and has potential but lacks the diversity other bigger more expensive titles have right now, however if you like your robots and you like your action don’t walk past it next time in store. Maybe take a look at the back of the box!